A town that grows
Start with driftwood huts on a quiet island. Feed your people, fill the docks, and watch thatch turn to slate, then brick, then lamplit stone.
Grow a harbor town from driftwood to lighthouse light.
Free to play, saved in your browser. Hold or burn $SALTMERE for in-game bonuses.
CA coming soon
An island, a harbor, your town
Start with driftwood huts on a quiet island. Feed your people, fill the docks, and watch thatch turn to slate, then brick, then lamplit stone.
Each age opens new buildings and changes how your harbor looks, from the first campfire to a lighthouse that sweeps the bay at night.
No download, no sign-up, no wallet needed. Your town saves in this browser. Connect a wallet only if you hold $SALTMERE.
Four things to do
Pick a free lot and put up a home. Docks on the shore bring in fish, the woods give timber, the hill gives stone.
Fed and happy villagers move in, work your docks and pay their way. Hungry ones grumble and stop coming.
Build a shipyard and send ships out past the reef. They sail home with coins, goods and the odd pearl.
Grow big enough and the hall goes up an age. Five ages in all, each with new buildings and a new look.
$SALTMERE in the game
The game is free for everyone. $SALTMERE only adds bonuses. Holding is read live from your wallet: nothing is locked or sent. Burning sends tokens from your own wallet to a dead address to unlock an item.
Keep this much in a connected wallet.
Sent from your wallet to 0x…dEaD.
Burned tokens are gone for good. Items are in-game only and have no cash value. The game has no cash-out.
This link goes live soon.